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Combat Guide

Dungeons & Void Creature Survival Manual Data verified 2026.07

Each of the 4 islands has a dungeon, all overrun by void creatures. Destroy spawners, use torches to heal, challenge Curse Mode for better loot. Data source: official Wiki

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Preparation

  • Bring plenty of food and potions
  • Torches ร—10 (heal you in dungeons)
  • Equip armor before descending
  • Cannot build inside dungeons
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Combat Tips

  • Destroy spawners to prevent enemy respawns
  • Torches/coal lamp posts heal you
  • Glowing mushrooms also heal
  • Barrels/chests drop salvage and gold

๐Ÿ—บ๏ธ Dungeon Overview by Island

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Bridgewater Dungeon

Starter island dungeon, lowest difficulty. Mainly Void Biters and Voidlings, great for first-timers. Spawners can be destroyed (Biter spawner 40HP / Voidling spawner 70HP).
๐Ÿ“ฆ Drops: Salvaged Metal ยท Gold ยท Basic materials
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Shavar Dungeon (Desert)

Desert island dungeon. Features Desert Biters (spawner indestructible), Void Rat Swarms (elite), and Boulder (armored shell, only vulnerable when idle).
๐Ÿ“ฆ Drops: Salvaged Metal ยท Gold ยท Desert specialties
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Taragon Dungeon

Mid-game dungeon, higher enemy density. Features Void Hounds (HP 80, 3 attack patterns) and Electric Eels (low HP, high damage, 25 AoE zap). Eel spawner 60HP.
๐Ÿ“ฆ Drops: Salvaged Metal ยท Gold ยท Mid-tier materials
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Emei Dungeon (Endgame)

Strongest island dungeon. Features Armored Guard (armored variant, high defense, needs armor break) and Healing Shaman (healing Voidling variant, heals other enemies โ€” priority target). Boss data TBA per Wiki.
๐Ÿ“ฆ Drops: Salvaged Metal ยท Gold ยท High-tier materials

๐Ÿ”ฎ Curse Dungeon Mechanics

Use Dark Essence to curse a dungeon โ€” much harder but better loot. Must clear normal mode first to unlock Curse Mode.

Normal Mode
  • Standard difficulty and enemy layout
  • Healing braziers available
  • Normal brightness and enemy density
Curse Mode
  • Much darker, limited visibility
  • Stronger, denser enemies
  • No healing braziers
  • Can be reset, better loot

๐Ÿ‘พ Void Enemy Codex

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Void Biter
HP LowDmg 6Speed Fast

Low HP flying minion, 6 bite damage; spawner 40HP destructible

Weakness: Any weapon

Low Threat
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Voidling
HP MedDmg 5ร—2/7Speed Med

Dual claws 5ร—2 combo + charge 7; spawner 70HP

Weakness: Shield + iron sword

Medium Threat
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Void Hound
HP 80Dmg 7/13/20Speed Fast

Claw 7 / Charge 13 / AoE projectile 20, three attack patterns

Weakness: Iron sword + shield

Medium Threat
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Electric Eel
HP LowDmg 25/5ร—10Speed Med

Zap 25 AoE / combo 5ร—10, low HP high damage; spawner 60HP

Weakness: Ranged burst

High Threat
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Desert Biter
HP MedDmg 5/7/10Speed Med

Charge 10 / Sting 7 / Bite 5; spawner indestructible

Weakness: Iron sword

Medium Threat
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Void Rat Swarm
HP MedDmg โ€”Speed Fast

Desert elite, swarms in groups, needs AoE weapons

Weakness: Area attacks

Medium Threat
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Boulder
HP HighDmg โ€”Speed Slow

Armored shell, immune while moving, only vulnerable when idle

Weakness: Attack when idle

High Threat
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Armored Guard
HP HighDmg โ€”Speed Med

Endgame armored variant, high defense, needs armor break or back attacks

Weakness: Armor break / flank

High Threat
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Healing Shaman
HP MedDmg โ€”Speed Med

Voidling healing variant, heals other enemies โ€” must be eliminated first

Weakness: Priority target

Medium Threat
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Dungeon Boss
HP TBADmg TBASpeed โ€”

Wiki lists as TBA, awaiting official data

Weakness: โ€”

High Threat